Chapter 01:
There are dozens of decoration techniques, but they only mark a garment in four ways.
Sort every method into the four marks: surface, fabric, cloth, and attached, and the whole menu becomes something you can hold in your head.
The Four Marks:
A method either sits on the surface (print), soaks into the fiber (dye), passes through the cloth (stitch), or arrives as a separate attached piece (patch).
“Specialty” finishes reflective, glow, high-density, and foil are not a fifth family; they’re variations layered onto these four. Keep that frame, and nothing on the menu is a mystery.
Mark 1: Print (on the surface)
Printing lays color onto the face of the cloth.
It is the biggest family and where most founders start, because it handles logos, graphics, and photographic art.
The five methods below cover almost every print job in streetwear.
Screen print:
Screen printing:
Ink pushed through a mesh stencil, one screen per color.
The workhorse for volume: the more units, the lower the cost per piece.
Priced per color, so a two-color logo is cheap and a twelve-color photo is not.
Two ink chemistries matter (Chapter 3 goes deeper): plastisol sits on top, bold and opaque, and is very durable; water-based soaks in for a soft, worn-in hand.
DTG:
Direct-to-garment:
An inkjet printer lays water-based ink straight into the fabric.
No screens, no setup, unlimited colors, so photographic and full-color art costs the same as one color.
Softest hand of the print family and best on 100% cotton.
Weaker on polyester, needs pre-treatment on darks, and is the least wash-durable of the surface methods.
DTF:
Direct-to-film:
The design is printed on a film, powdered with adhesive, and then heat-pressed onto the garment.
No per-color setup, and it bonds to almost anything: cotton, poly, blends, nylon, and fleece.
The most versatile print method for small, colorful, mixed-fabric runs.
A large solid block can feel slightly plastic and won’t breathe, so designers break it up with halftones.
Sublimation:
Dye sublimation:
Ink turns to gas under heat and bonds into polyester fabric.
The result has zero hand-feel and outlasts the garment because there is no surface layer to crack or peel.
The catch: it needs a fabric that is at least ~65% polyester and works only on white or light garments.
Ideal for all-over prints and technical/athletic pieces.
Vinyl / HTV:
Heat-transfer vinyl:
Colored vinyl is cut to shape and pressed on.
The go-to for names and numbers and one-off personalization because each piece is handled individually with no setup.
Great for solid shapes and text; not for gradients or fine detail.
Sits on the surface with a visible edge.
Specialty print:
Foil, puff & high-density:
Layered onto screen or transfer work: puff ink rises for a raised, rubbery texture; high-density builds a sharp 3D edge; foil adds metallic shine; reflective and glow add function.
These read as premium when used sparingly and cheap when overused.
Each adds cost and a screen or pass.
For a deeper build on the screen-vs-digital decision and where each print method earns its keep, see our printing methods guide.
Mark 2: Dye (into the fiber)
Dye colors the garment itself rather than adding a mark to it.
In streetwear, this is less about branding a logo and more about the base look of the piece: the rich, soft, lived-in color that makes a blank feel like a product.
It is also where most first-timers get burned on consistency, so it’s worth understanding the difference between the two main routes.
Into the fabric:
Garment dyeing:
The finished, cut-and-sewn garment is dyed in a bath so color is absorbed all the way through.
Gives a deep, even, rich tone; softens knits; and delivers a broken-in feel straight off the line.
Reactive dye on cotton bonds chemically for strong colorfastness.
Costs more than piece-dyeing and can bleed on the first wash, so a first-wash instruction matters.
On the surface:
Pigment dyeing & washes:
Pigment sits on the surface with a binder, then fades and rubs back with wear, which is the point: it produces the vintage, washed-out streetwear look.
Add-on washes (acid, stone, enzyme, mineral, and tie-dye) push texture and fade further.
The trade-off is variance: pigment and washes give highs and lows across a run.
Set that expectation before you order.
Garment dye is for depth and softness.
Pigment and washes are for the faded, worn-in look, and they come with the batch variance you plan for, not the variance you complain about later.
Because dye and wash happen to the whole garment, they interact with everything else: fabric choice, shrinkage, and how any print or embroidery survives the wash.
That’s a sourcing decision as much as a decoration one:
our guide on how fabric is sourced covers what the mill has to get right first.
Wash-heavy programs should also read our note on garment washing and finishing.