Chapter 01 · Sourcing & Production

How the order actually gets made

These are the words that appear in your first quote and your first invoice. Get them wrong and you overpay, over-order, or wait months longer than you needed to. This is the money layer.

01 Sourcing · Production
 

MOQ (Minimum Order Quantity)

The smallest quantity a factory will run is usually set per style, per color, not per order total. It exists because setup (cutting, screen burning, machine changeover) costs the same whether you make 30 pieces or 300. At GIBBEN CLOTHING, the working floor is 50 pcs for most apparel and 100 pcs for headwear. The decision it drives: whether you launch one color deep or three colors thin, and whether a factory is even the right partner versus print-on-demand at your stage.

Read Full MOQ Guide
02 Sourcing · Production
 

CMT (Cut, Make, Trim)

A production model where you supply the fabric and trims and the factory only cuts, sews, and finishes. You pay for labor, not materials. It’s cheaper per unit and gives you total control over fabric sourcing, but it means you’re now the one managing fabric mills, minimums, and delays. The decision it drives: CMT if you have a sourcing edge or specific fabric you must control; full-package if you’d rather hand the whole headache to one partner.

CMT vs Full Package Explained
03 Sourcing · Production
 

FPP (Full-Package Production, “full package”)

The opposite of CMT: the factory sources everything fabric, trims, labels, packaging and hands you finished, packed goods. One point of contact, one price, one accountability chain. You pay a margin on materials for the convenience. This is the right default for most first-time founders: you’re buying the factory’s supply relationships, which you don’t have yet.

04 Sourcing · Production
 

OEM vs. ODM

OEM (Original Equipment Manufacturer) makes your design to your spec; you own the product. ODM (Original Design Manufacturer) sells you a design they already developed, lightly customized. OEM is slower and pricier, but the garment is genuinely yours; ODM is fast and cheap, but you’re one of many buyers on the same block. For a real brand, OEM is the only path that builds an asset you own.

05 Sourcing · Production
 

FOB (Free On Board)

A price that includes everything up to and onto the ship at the origin port but not the sea freight, insurance, or duty after that. When a factory quotes “FOB $6.20,” that’s the garment loaded at, say, Karachi; you own the cost and risk from there. The decision it drives: don’t compare an FOB quote against a landed quote and think one factory is cheaper. Convert everything to landed cost before you decide.

Read the Sourcing & Costing Guide
06 Sourcing · Production
 

EXW (Ex-Works)

The barest price of all: the goods are yours at the factory gate. Every cost after that local trucking, export clearance, port loading, freight is on you. EXW quotes look the cheapest and hide the most. Only useful if you have your own freight forwarder handling origin logistics; otherwise, FOB is the saner comparison point.

07 Sourcing · Production
 
Costing (cost sheet / BOM cost)

The line-by-line breakdown of what a garment costs to make: fabric consumption, trims, labor (CM “cut & make”), wastage, and factory margin. A good factory will show you the sheet; a cagey one gives you a single number. The decision it drives: knowing your true unit cost is the only way to set a retail price with a real margin and to see which trims you’re over-spending on.

08 Sourcing · Production
 

Lead time

The clock from approved order to shipped goods distinct from sampling time, which comes before it. For cut-and-sew apparel, bulk production typically runs 30–60 days depending on fabric availability, decoration complexity, and factory load. The decision it drives: your launch calendar. Add sampling weeks + lead time + freight, then work backwards from your drop date. Founders miss seasons by treating lead time as an afterthought.

09 Sourcing · Production
 

Nominated supplier

A specific mill or trim vendor you require the factory to use, rather than leaving material sourcing to them. Common when you’ve locked a signature fabric or a branded YKK zipper. It gives you consistency across production runs and factories, but you inherit responsibility for that supplier’s minimums and delays.

10 Sourcing · Production
 

Sampling

The development phase before bulk, where the factory builds and revises your garment until it’s right. Costs more per piece you’re paying for skilled one-off work, not a production line. Rushing or skipping sampling is the single most expensive mistake in the whole process, because errors caught in a sample cost one garment; errors caught in bulk cost the whole run.

Complete sampling Process
11 Sourcing · Production
 

PPS (Pre-Production Sample)

The final sign-off sample is made with bulk fabric, bulk trims, and the exact construction the line will use. Approving the PPS is your green light for mass production; nothing should change after it. The decision it drives: this is your last chance to catch a fabric shade, a stitch, or a fit issue before it multiplies across hundreds of units. Approve it in person or on real photos, never on a promise.

12 Sourcing · Production
 

TOP sample (Top of Production)

A finished piece pulled from the actual bulk run and sent to you as proof the line matches the approved PPS. It’s your quality receipt evidence that what was shipped is what you signed off. If the TOP sample drifts from the PPS, that’s your leverage to hold the factory accountable before goods leave.

Chapter 02 · Tech Pack & Development

The language of the blueprint

A factory can’t read your mind it reads your tech pack. These terms are the difference between a sample that comes back right and one that comes back “close.” Precision here saves you three revision rounds.

13 Tech Pack · Dev
 

Tech pack

The complete build instruction for one garment: flat sketches, measurements, materials, trims, colorways, stitch details, and labelling everything a factory needs to make your product without guessing. It’s not paperwork; it’s the contract between your idea and their machines. The decision it drives: a strong tech pack gets you accurate quotes and clean samples. A vague one gets you a garment nobody agreed to and a bill for the resample.

Read the Tech Pack Guide
14 Tech Pack · Dev
 

BOM (Bill of Materials)

The itemized list of every component in the garment: main fabric, rib, thread, drawcord, zipper, main label, care label, hangtag, and poly bag. It lives inside the tech pack and feeds directly into costing. The decision it drives: a complete BOM means the factory quotes the real garment; a thin one means “surprise” line items appear later. If it touches the product, it belongs on the BOM.

Read the BOM and Material Guide
15 Tech Pack · Dev
 

POM (Points of Measure · spec sheet)

The exact measurement map of a garment: chest width, body length, sleeve length, and hem opening, each with a target number and a tolerance. The spec sheet is the table of all POMs across sizes. The decision it drives: this is how you define “fit” in numbers a factory can hit and be measured against. Without a spec sheet, “make it a bit longer” is an argument, not an instruction.

16 Tech Pack · Dev
 

Grading

The process of scaling one approved size (usually your base sample, often M) up and down into the full size run S, L, and XL using set increments per measurement point. Done badly, your XL looks like a scaled-up cartoon of your M. The decision it drives: get grading right, and your whole size range fits consistently; get it wrong, and you’ll field returns for every size but the one you sampled.

Read the Grading and Fit Guide
17 Tech Pack · Dev
 

Marker (marker making/the lay)

The efficient jigsaw arrangement of all pattern pieces on the fabric before cutting, designed to waste as little cloth as possible. The “lay” is the stack of fabric layers cut together beneath it. The decision it drives: marker efficiency directly changes your fabric cost a tight marker can shave real money off every unit, which is why factories that cut well can quote lower.

18 Tech Pack · Dev
 

Pattern

The 2D template paper or digital for each fabric piece that gets cut and sewn into the garment. Your pattern is a real asset: once it’s dialled in, you can re-run production or move factories without redeveloping from scratch. The decision it drives: always ask who owns the pattern. If the factory keeps it, you’re locked to them.

Complete Pattern Guide
19 Tech Pack · Dev
 

Fit sample

A sample made specifically to check how the garment sits on a body, not to check fabric or color. You’ll usually go through two or three fit rounds, marking corrections on the spec sheet each time. The decision it drives: approve fit before you obsess over trims. A perfect label on a badly fitting hoodie still doesn’t sell.

20 Tech Pack · Dev
 

Blocks (sloper)

master base pattern with no design details, just a proven fit for a body type that you develop new styles from. Once you own a block, your fit is right; new products come faster because you’re not starting from zero each time. The decision it drives: investing in a good block early compounds across every future drop.

21 Tech Pack · Dev
 

Colorway

One specific color version of a style: same pattern, different fabric and trim colors. “Black/white” and “sand/coral” are two colorways of one hoodie. Each colorway usually counts as its own MOQ. The decision it drives: how wide to go at launch. More colorways spread your bet but multiply your minimums and your cash tied up in stock.

22 Tech Pack · Dev
 

Approval sample (lab dip / strike-off)

A small proof you sign off before bulk: a lab dip confirms a dyed fabric color, and a strike-off confirms a print. Approving these in hand under real light, not on a screen, protects you from a whole run coming back the wrong shade. The decision it drives: never approve color digitally. Screens lie; fabric doesn’t.

23 Tech Pack · Dev
 

SPI (Stitches Per Inch)

construction spec for seam density: higher SPI means tighter, stronger, more premium-feeling seams (and slightly more thread and time). Specifying SPI in your tech pack is a quiet quality lever most founders never touch. The decision it drives: on stress seams and premium product, calling out SPI separates a garment that lasts from one that puckers.

Chapter 03 · Fabric, Trims & Decoration

What the garment is actually made of

This is where a hoodie feels either $30 or $90 in the hand. Fabric weight, knit type, and how the graphic is applied decide the whole perception of quality and most of your cost.

24 Fabric · Decoration
 

GSM (Grams per Square Meter)

The single most useful fabric weight number: how many grams one square metre of the cloth weighs. Higher GSM = heavier, denser, warmer, more premium-feeling. As rough anchors: a light tee sits around 140–180 GSM, a mid hoodie around 280–320 GSM, and a heavyweight hoodie 400 GSM+. The decision it drives: GSM is the fastest way to communicate “premium” to a factory and to a customer. Spec it before anything else about the fabric.

Read the GSM & Fabric Weight Guide
25 Fabric · Decoration
 

Knit vs woven

The two fundamental fabric families. Knits (tees, hoodies, sweats) are looped and stretchy; wovens (shirts, denim, jackets) are crosshatched and structured. They need different patterns, machines, and factories; a great knit factory is often a poor woven one. The decision it drives: match your product to a factory that specialises in its fabric family. Streetwear is mostly knits; source accordingly.

Read the Fabric Guide Types
26 Fabric · Decoration
 

French terry/fleece (loopback)

The core streetwear knits. French terry has soft loops on the inside (unbrushed, breathable, good year-round). Fleece is those loops brushed into a fuzzy, warm nap. Both come in the same garment shapes at different weights. The decision it drives: French terry reads elevated and wears in more seasons; brushed fleece reads cosy and heavier. Pick per the feeling you want the drop to give.

27 Fabric · Decoration
 

Combed / ring-spun cotton

Yarn quality markers. Combed cotton has short fibers removed for a smoother, stronger yarn; ring-spun twists fibers tighter for softness and durability. “Combed ring-spun” is the premium-tee standard. The decision it drives: these two words on your spec push the whole garment up a tier in hand-feel for a small cost, a cheap upgrade with an outsized perception payoff.

28 Fabric · Decoration
 

Trims

Everything on the garment that isn’t the main fabric: labels, drawcords, tippets, zippers, eyelets, and hangtags. Small items and huge brand-impact trims are where a generic blank becomes recognisably yours. The decision it drives: a custom woven label and a branded drawcord tip cost little but do most of the “this is a real brand” work. Budget for trims deliberately, not as an afterthought.

Trims Guide From Factory Floor
29 Fabric · Decoration
 

Screen printing

The streetwear default: ink pushed through a stencil screen, one screen per color. Cheap and durable at volume, with a setup cost per color that makes short runs and many colors pricey. The decision it drives: it rewards simple, bold, few-color graphics over photographic ones. Design to the process, and your unit cost drops.

Read the Decoration Methods Guides
30 Fabric · Decoration
 

Puff / plastisol / water-based

Three screen-print inks with different looks. Plastisol sits on top: bright, opaque, and durable. Water-based soaks in, soft, vintage, and breathable. Puff expands with heat for a raised, 3D effect. The decision it drives: the ink is a design choice, not just a spec. Water-based for a premium soft hand, plastisol for punchy color, puff for texture and hype.

31 Fabric · Decoration
 

Embroidery

Design stitched into the fabric with thread, priced by stitch count and area. Reads more premium and durable than print, the go-to for logos, chest hits, and caps. The decision it drives: embroidery elevates perceived value but hates fine detail and big fills. Keep it bold and contained; send print for anything intricate.

How Embroidery Works
32 Fabric · Decoration
 

DTG (Direct-to-Garment)

A printer that sprays ink straight onto the garment like an inkjet. No per-color setup, so it’s ideal for photographic art and one-offs but slower and pricier per unit at scale, and best on high-cotton fabrics. The decision it drives: DTG for tiny runs, complex art, and on-demand testing; screen print once a design proves out and you’re ordering volume.

DTG vs DTF Guide
33 Fabric · Decoration
 

Sublimation

A process that dyes the fabric itself with heat, letting print cover the entire garment edge-to-edge with zero hand-feel. The catch: it only works on light polyester, not cotton or dark fabric. The decision it drives: sublimation for all-over prints and performance pieces; it’s the wrong tool the moment you want cotton or a dark base.

How Sublimation Works
34 Fabric · Decoration
 

Garment / Enzyme wash

Finishing is done after the garment is sewn to change its look and feel. A garment dye gives a lived-in, slightly uneven color; an enzyme wash softens the hand and takes the “new and stiff” edge off. The decision it drives: washes add cost and shrink risk but deliver the broken-in premium feel streetwear buyers pay for. Sample the wash results vary from batch to batch.

Garment Washing Guide
35 Fabric · Decoration
 

Rib (cuffs / collar / waistband)

The stretchy, rigid knit is used at cuffs, hems, and collars so they grip and recover their shape. Cheap rib blows out fast and makes a good hoodie feel cheap at the exact points a customer touches most. The decision it drives: match rib weight and quality to the body fabric. Skimping on rib is a false economy that shows within a few washes.

Chapter 04 · QC, Compliance & Logistics

Getting good goods to your door

The order is made; now it has to be checked, cleared, and shipped without a nasty surprise at customs or in the carton. This chapter is your defense against the two worst outcomes: a bad batch and a stuck shipment.

36 QC · Logistics
 

QC (Quality Control)

The checks that catch defects before goods ship. It runs at three points: inline (during sewing), final (finished pieces), and pre-shipment (packed and ready). The decision it drives: agree to QC standards in writing up front. “I assumed they’d check” is how founders end up with a hundred crooked prints they can’t return.

37 QC · Logistics
 

AQL (Acceptable Quality Limit)

The industry pass/fail standard for an inspection: a sample of the batch is checked against a set defect threshold. Common commercial apparel uses AQL 2.5, meaning a defined, small number of minor defects is tolerated before the whole lot fails. The decision it drives: agree on the AQL level before production. It’s your objective, contractual basis for rejecting a bad batch without it, “quality” is just an argument you’ll lose.

Read the QC and Inspection Guide
38 QC · Logistics
 

Inspection (pre-shipment · PSI)

A formal check of finished, packed goods against your spec and AQL done by the factory, by you, or by a third-party inspector. It’s your last gate before goods leave the country. The decision it drives: for a first order with a new factory, a third-party inspection is cheap insurance against paying for a container of unsellable stock.

39 QC · Logistics
 

Defect classification (critical / major / minor)

How QC sorts flaws by severity. Critical = unsafe or unsellable; major = a customer would return it; minor = a small flaw most buyers won’t notice. AQL sets different tolerances for each. The decision it drives: knowing the tiers lets you argue the right flaws. A puckered seam is major; a faint inside-label smudge is minor don’t burn leverage on the wrong one.

40 QC · Logistics
 

Compliance (social / factory audit)

Independent verification that a factory meets labor, safety, and environmental standards (audits like SEDEX/SMETA, BSCI, and WRAP). Increasingly non-negotiable for selling to retailers or Western marketplaces. The decision it drives: if you plan to sell through any serious channel, ask for audit status early. Retrofitting compliance onto a non-compliant supplier is far harder than starting with a compliant one.

Read the Compliance and Certification Guide
41 QC · Logistics
 

Oeko-Tex / GSP+

Oeko-Tex certifies that a fabric has been tested free of harmful substances, a credible “safe materials” signal to buyers. GSP+ is a trade scheme giving qualifying countries (including Pakistan) reduced EU import duties on textiles. The decision it drives: Oeko-Tex is a marketing and trust asset worth citing on product pages; GSP+ can materially lower your landed cost in the EU, and factor, both into sourcing.

42 QC · Logistics
 

Incoterms

The standard three-letter codes (EXW, FOB, CIF, DDP…) that define exactly where the seller’s responsibility ends and yours begins cost and risk. They’re the grammar of every international quote. The decision it drives: know your Incoterm before you compare prices. A “cheap” EXW quote and an “expensive” DDP quote can land at the same real cost once you add what each excludes.

Read the Incoterms Guide
43 QC · Logistics
 

HS code (tariff / duty)

The internationally standardized product classification number customs uses to set the import duty on your goods. Each garment type has one; the wrong code means the wrong duty and possible delays. The decision it drives: confirm the correct HS code before shipping so you can calculate the true landed cost duty is a real line item founders routinely forget to price in.

44 QC · Logistics
 

Freight air / sea

How the goods physically travel. Sea is cheap per unit but slow (weeks); air is fast (days) but multiple times more expensive. The decision it drives: sea for planned bulk, air only to rescue a launch date. Founders who leave ordering late get forced into air freight and watch their margin evaporate, so plan the calendar backwards from your drop.

Complete Shipping Guide
45 QC · Logistics
 

Packing (poly bag · carton · packing list)

How goods are prepared for transit: each garment is folded and poly-bagged, bags are boxed into cartons, and cartons are logged on a packing list (what’s in each box, by size and color). The decision it drives: specify pack ratios and carton labeling in your tech pack. Clear packing means you can receive, count, and fulfill fast; sloppy packing means unboxing chaos on day one.

Read Full Packing Manual

From the manual

This is one chapter of The Complete Streetwear Manufacturing Guide

These chapters cover taking a streetwear brand from idea to shipped units, costing, sourcing, tech packs, QC, freight, and launch. All written from the Sialkot factory floor.

Open The Full Guide

On the floor · Sialkot

Written by

Faizan Ahmad

Chief Apparel Technologist & Head of Manufacturing, Gibben Clothing · Sialkot, Pakistan

Faizan leads production at Gibben Clothing, a cut-and-sew streetwear manufacturer in Sialkot, with 8+ years turning raw yarn into retail-ready hoodies, tees, bottoms, jackets, tracksuits, and headwear. He doesn’t just write about clothing; he works the floor, so every guide here is grounded in real fabric behavior, QC standards, and production data from live runs.